![c4d render c4d render](https://inlifethrill.com/wp-content/uploads/2017/02/Understanding-Octane-Render-for-Cinema-4D-1.png)
I recommend it to those individuals/studios who demand high-quality images and who value stability. That on top of rock solid stability makes it perfect for getting shit done.
C4d render full#
Full AOV (multipasses) workflows, light groups, LPE’s (Light Path Expressions), and tons of click saving goodies. No other renderer that I’ve tested has as many production features. It’s also extremely predictable (this is good).Ĭ4DtoA (Arnold’s Cinema 4D Plugin) rules in this category. It’s a hybrid biased/un-biased renderer with a very cinematic look. If you’ve seen any summer blockbusters over the past five years (Gravity or Guardians of the Galaxy are a fine examples) you’ve already seen what it’s capable of.
C4d render how to#
If you understand how it works and how to optimize for it, it’s speed will surprise you.Įxtremely high-quality images are possible with Arnold. I always say that Arnold is fast for a CPU renderer. I guarantee if those same folks invested the same amount of money into their CPUs, speeds will be become faster and at times comparable. When you have a production renderer that’s been battle tested for as long as Arnold has, coupled with a solid development team, you end up with a renderer that is tough to beat.īecause Arnold is currently a CPU only renderer, it sometimes gets a bad rap from motion designers who come from Octane, saying it’s “too slow.” Though admittedly Octane is faster, the problem usually stems from someone who built a machine with moderate CPU specs choosing to spend their cash on GPU. Can you speak more to this?Īrnold is currently a CPU renderer (a GPU version has been teased and is coming soon) that has been around for over 15 years and has been used in many fully animated feature films as well as it’s been THE renderer for many high-end film VFX shops. It seems to be quite popular with larger shops for it’s robust, reliable pipeline tools, ability to handle insane amounts of geo and photo realistic render quality. Let’s begin our render discussion with Arnold (one of your personal favorites I know). Not all of this info will apply to you, but there is still plenty of crossover in requirements when choosing an engine. A point of view that is founded in need to create production quality animations (mostly photo real) on time and on budget and hopefully with little to no issues.
![c4d render c4d render](https://cdn.imgbin.com/23/9/8/imgbin-3d-rendering-cinema-4d-computer-network-renders-collection-W4NtUyzvaNqd2rQ6VYLzuX9FH.jpg)
Then, as the Greyscalegorilla Podcast started up, we began joking about all these renderers and lovingly referred to the situation as “The Render Wars.”īefore we jump in, I wanted to state that my opinions are all from my POV. As I learned Cinema, my love for third party rendering grew into somewhat of an obsession. One of the reasons I made the switch to Cinema 4D from 3ds Max was the abundance of rendering choices coming up. My drawing skills were always far from perfect (very far), so 3D rendering allowed me to create engaging visuals without having to pick up a pencil or paintbrush. I guess it stems from my love of film/fine-art and my formal education. Who is Chad?įor those who may not be familiar with you and your work Chad, can you give us a brief background with your experience with rendering? We’ll take a look at Arnold, Octane, Redshift, Cycles, Physical Render and break them down in terms of their Speed of convergence(ability to turn around a render), image quality and production features/scalability and also who we think they are best suited for. While ultimately beneficial to the end user, choosing the right render tool can be a bit confusing for a newer artist and studios in general.įor this discussion, we’ll be chatting with Greyscalegorilla’s very own render guru and former Digital Kitchen Creative Director, Chad Ashley.
C4d render pro#
These include Arnold, Octane, Redshift, Cycles, Corona, Maxwell and Maxon’s upcoming AMD Pro Render, with the first three being the most popular of the bunch. Fast forward to 2017, you have several renderers to choose from. When I began my C4D render journey, render selection was simple, you either choose Cinema’s built in renders (standard or physical) or Vray. Having been a C4D user for the past seven years, I’ve seen the render landscape transform drastically, especially in the last few.